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A-Master of Winds
Creature — Sphinx Wizard
Flying
Zendikar Rising
ZNR — #A-68
Yigit Koroglu
1 / 5
CMC: 4.00
2022-07-07
EN
Flying When Master of Winds enters, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
Standard
NOT_LEGAL
Modern
NOT_LEGAL
Legacy
NOT_LEGAL
Vintage
NOT_LEGAL
Commander
NOT_LEGAL
Pauper
NOT_LEGAL